﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using FSS;

public class ConfigFilesConfigMgr : Singleton<ConfigFilesConfigMgr>
{
    public ConfigFilesConfig mConfig;
}

[Serializable]
public class ConfigFilesConfig : JsonConfigBase {
    public int SchemeSelected;
    public ConfigFilenames[] SchemaFiles;
}

[Serializable]
public class ConfigFilenames
{
    public string GlobalConfigFile;
    public string BuildingTypesConfigFile;
}

